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 Un aperçu de la 2.3

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Vedrfölnir
shuriel
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soleia
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Elanor


Nombre de messages : 1210
Age : 52
Localisation : Undercity
Date d'inscription : 18/08/2006

Un aperçu de la 2.3 Empty
MessageSujet: Un aperçu de la 2.3   Un aperçu de la 2.3 EmptyJeu 27 Sep - 1:45

Juste avant de me coucher, et histoire de dire qu'avec un peu de chance j'arrêterais de râler à la 2.3 Rolling Eyes :

Citation :
Mages
Damage coefficient reduction is removed from Improved Fireball/Frostbolt. (Source)
New spell : Ritual of Refreshment. It will allow players to pick up their own stack of food/water, similar to a Soulwell. (Source)
Evocation restores 15% of your total mana every 2 seconds instead of being a spirit-based mana regen increase. (Source)
Arcane Meditation is being increased to 10/20/30% mana regeneration. (Source)
Ice Barrier gains additional benefit from spell damage bonuses. However, the base absorb values of ranks 5 and 6 have been reduced. (Source)
Ca parait tellement énorme que ça ressemble à un premier avril. Dommage qu'il faille attendre quasiment la sortie de la prochaine extension (et que celle-ci vienne donc tout casser quelques mois après... Enfin bon c'est mon coté pessimiste Razz )

Sinon voila un aperçu des annonces actuelles:

Citation :
General
(4) Escape Artist has now a 1:45 minutes cooldown.
(4) All Disarm immunity effects in the game were changed to 50% disarm duration reduction (non stacking).
(3) Auction's duration have been changed to 12, 24 or 48 hours. Also deposit prices for all duration will be the same.
(3) You can now ctrl+click recipes to get a preview of the crafted item in the dressing room.
(3) All items of the auction house will be sorted server side, basically it means that when you'll try to sort a particular item by price, it will sort it through all page, not only the current one.
Healing Reduction effects now affect all Drain spells and abilities (i.e. Mortal Strike will affect Drain Life) (Source)
Level 20-60 Quest EXP has been increased, while EXP to Level has been decreased (Source)
Guild Banks are being added to the game. (Source)
New relics are added to support all talent trees in patch 2.3 for Shaman, Paladins and Druids. Most of the arena-system existing Relics have been renamed to create a more consistent naming convention (Source)
+Healing bonus will give 33% of spell damage as well (1500 Healing bonus will give you 500 Spell damage) (Source)

Raids & Dungeons
(3) New daily quests are available in the Lower City for 5 man heroic and non-heroic dungeons (Once at a time, a bit like battlegroundw weekends, each day you will get quests for a different dungeons). The following non-heroic dungeons are concerned : Shattered Halls, Steamvault, Shadow Labyrinth, Black Morass, Botanica, Mechanar, and Arcatraz. All dungeons will get quests in Heroic mode. If you're getting the non-heroic and the heroic quest on the same day for the same dungeon, you can complete both by running it in heroic mode once. Non heroic quests will reward you with a Ethereum Prison Key (various reputation), gold, and reputation with the Consortium. Heroic quests will give you 2 Badges of Justice, gold, and reputation with the Consortium.
(2) Mobs inside Sethekk Halls will now continue to award Lower City reputation all the way into Exalted. Previously they stopped giving reputation in non-heroic mode just before players hit revered.
(2) The number of creatures that must be killed in the Karazhan Servants Quarters area before a miniboss spawns has been reduced.
New Title - Champion of the Naaru: Awarded to those who complete the Tempest Keep attunement quest at level 70. (Won't be available anymore at lvl 80) (Source)
Heroic Badges drop from Zul'aman and Karazhan bosses.
The amount of items available from the Heroic Badges vendor has been considerably increased.
New 10-Man Raid - Zul'Aman!

Zul'Aman
Zul'Aman will be a 10-person raid zone
Zul'Aman will be on a quicker reset than 7 days (some might call this "casual")
Zul'Aman will be MORE difficult than Karazhan and drop better loot (some might call this hardcore)
Zul'Aman will feature 6 bosses and it's our goal that you can kill them all in one night -- perhaps 2-3 hour clear times (some might call this casual)
Zul'Aman will not have a key requirement. Nor will it have an attunement quest\ (some might call this casual)
Zul'Aman will have a VERY challenging timed quest for those who choose to participate in it. This *will be* hardcore and will be very rewarding. Players do not have to engage in the timed run (very similar to the Baron run in Stratholme)
We're tuning the first boss in Zul'Aman to require less raid coordination than some other raid bosses. He will still hit very hard so you'll need to be geared properly but it won't take 15 minutes to explain the fight. It will be a simple yet challenging fight. The other boss fights get more complex and challenging from there. If players want a basis of comparison, imagine the tuning of ZA started around Nightbane/Prince difficulty and ramped up from there.

Factions
(3) You can buy now buy Super Mana and Health Potions from Ogri'la quartermaster. They're usable everywhere and costs 50 Apexis Shard.
(3) New Flying Mount added. Requires 2,000g and Exalted with Cenarion Expedition. (280% Speed) (Source)

PvP
(4) New healing wand for Season 3 Arena.
(4) New Melee PvP Cloak added to the game: 34 Stamina, 20 Crit, 20 Resilience, 46 Attack Power, 112 Armor Penetration.
(4) New Caster PvP Cloak added to the game: 34 Stamina, 15 Intellect, 16 Spell Crit, 23 Resilience, +27 Spell Damage/Heal.
(4) New Healer PvP Cloak added to the game: 34 Stamina, 15 Intellect, 6 mana/5sec, 23 resilience, +51 healing (+17 spell dmg).
(4) Vengeful Gladiator's Waraxe added to the game: 62 Stamina, 46 Crit, 33 Resilience, 15 Hit rating, 92 Attack Power, 98 Armor Penetration. Waraxe Cost: 1000 arena points (no rating requirement).
(3) New battleground rewards are available : boots, belts, and bracers. (Source)
(1) New daily quests for battlegrounds have been added, they're dedicated to one specific battleground each day, are available to players of all levels, and reward experience, gold, and honor (Source)
(2) Spells now cast for free before a Battleground begins
(2) Spells now cast for free for 5 seconds after resurrecting at a Spirit Healer in Battlegrounds
(2) Additional Honor is rewarded upon conclusion of Warsong Gulch, Arathi Basin, and Eye of the Storm

Arena Season 3
(4) You will need 1850 Team and Personal rating to buy weapons.
(4) You will need 2000 Team and Personal rating to buy shoulders.
(4) All items in the gladiator season 1, 2, and 3 sets will be part of the same set, so you can use those items interchangably and keep the set bonuses
(4) Many of the Arena Sets bonuses have been updated.
Season 1 arena gear will be available from honor points vendor when the season 3 starts.

Mages
(2) Detect Magic removed. All players may now see their target's beneficial effects at all times
(2) Frost Ward and Fire Ward now gain additional benefit from +Dmg
(2) Frost Ward and Fire Ward (Ranks 5, 6) have had their base absorb lowered
Damage coefficient reduction is removed from Improved Fireball/Frostbolt. (Source)
New spell : Ritual of Refreshment. It will allow players to pick up their own stack of food/water, similar to a Soulwell. (Source)
Evocation restores 15% of your total mana every 2 seconds instead of being a spirit-based mana regen increase. (Source)
Arcane Meditation is being increased to 10/20/30% mana regeneration. (Source)
Ice Barrier gains additional benefit from spell damage bonuses. However, the base absorb values of ranks 5 and 6 have been reduced. (Source)

Shamans
(2) Item - Tidefury Raiment now grants additional mana to Water Shield
(2) Item - Totem of the Thunderhead now grants additional mana to Water Shield
(2) New Talent - Shamanistic Focus: After landing a melee critical strike, you enter a focused state. The focused state reduces the mana cost of your next Shock spell by 60%
New Talent replacing the 2 Handed weapons one - Elemental Focus: Puts you in a "focused state" after landing a melee critical strike, reducing the mana cost of your next Shock spell by 60% (Source)
All shaman can equip 2-Handed Axes and 2-Handed Maces without spending talent points. (Source)
Frost shock is no longer subject to diminishing returns. (Source)
Shamanistic rage also reduces all damages taken by 30% for the duration of the ability (30 seconds) in addition to its current effect. (Source)
Spirit weapons reduces melee threat by 30% instead of 15%. (Source)
Mental Quickness adds 10/20/30% to spell damage and healing bonuses based on your total Attack Power in addition to it's current effects. (Source)
Lightning Overload now has a 4/8/12/16/20% chance to proc (Source)
Lightning Overload damage has been decreased by 50% (Source)
Lightning Overload now causes 0 threat (Source)
Lightning Mastery reduced to .1/.2/.3/.4/.5 seconds (Source)
Mana Spring Totem now restores mana at a rate of 20 mana every 2 seconds (Source)
Water Shield now costs 0 mana to cast, and the mana per globe has been substantially increased (Source)
Water Shield's duration has been reduced to 1 minute, and grants mana for each globe left upon ending (Source)
Elemental Focus will now reduce the mana cost of your next two damage spells by 40% (Source)
Lightning Bolt casting time reduced to 2.5 seconds, and mana cost decreased (Source)
Chain Lightning casting time reduced to 2 seconds, and mana cost decreased (Source)

Druids
(1) Many new macro inputs as well as druid 'cancelform' becoming an instant like 'dismount'. (Source)
Cure Poison and Abolish Poison may now be cast in Tree of Life form (Source)
Remove Curse may now be cast in Moonkin form (Source)
Rebirth cooldown reduced to 20 minutes (Source)
Intensity increased to 10/20/30% mana regeneration. (Source)

Warlocks
(2) Banish may no longer be cast on targets tapped by other players
Ritual of Souls has had it's casting time significantly reduced. (Source)
Healing Reduction effects now affect all Drain spells and abilities (i.e. Mortal Strike will affect Drain Life) (Source)

Warriors
(1) Weapon Mastery has been changed to reduce the duration of Disarm effects by 25/50% (Source)
Mace Specialization proc has been reduced (Source)
Mace Specialization Rage increased to 7 instead of 6 (Source)
Tactical Mastery now greatly increases threat from Mortal Strike and Bloodthirst while in Defensive Stance (Source)
Devastate now combines the effects of Sunder Armor into it's effect, and is affected by all talents and items that affect Sunder Armor (Source)

Priests
(4) Elune's Grace (Night Elf Priest Racial)effect changed to reduce chance to be hit by melee and ranged attacksby 20% for 15 seconds. There is now only 1 rank of the spell.
(4) Power Word: Fortitude, Divine Spirit, Prayer of Fortitude and Prayer of Spirit will have their mana costs reduced.
(1) New Dwarf/Draenei ability - Chastise: Causes Holy damage and incapacitates target for 2 seconds (Source)
(1) Fear Ward will now be available to all Priests at level 20 (Source)
(1) Fear Ward duration reduced to 3 minutes, and cooldown increased to 3 minutes (Source)
Power Word: Shield gains additional benefit from spell damage and healing bonuses. However the base absorb values for ranks 10, 11, and 12 have been reduced. (Source)
Pain Suppression is castable on a friendly target, it reduces the target's threat by 5% and reduce the damage it takes by 40%. (Source)
Pain Suppression cooldown is reduced to 2 minutes. (Source)
Meditation is increased to 10%/20%/30% Mana regeneration. (Source)
Prayer of Healing, Circle of Healing and Holy Nova (healing effect) gain additional benefit from damage and healing bonuses. (Source)
Circle of Healing base amount of healing is reduced, but it gets more bonus from +healing effects. If you have more than +1338 healing you will see it heal for more. (Source)

Paladins
(2) Vindication (Retribution) frequency and duration increased and now reduces all attributes by 5/10/15%, not just Strength and Agility.
(2) Pursuit of Justice (Retribution) is now 3 ranks and increases movement speed by 5/10/15% and also reduces the chance you'll be hit by spells by 1/2/3%.
Exorcism's mana cost has been lowered (Source)
Holy Wrath's mana cost has been lowered (Source)
Hammer of Wrath's mana cost has been lowered (Source)
Vengeance has been increased to 30 seconds (Source)
Improved Seal of the Crusader effect added to base abilitiy (Source)
Improved Seal of the Crusader now gives the effects of Sanctified Crusader (Source)
New Talent - Sanctified Seals (replacing Sanctified Crusader): Increases your chance to critically hit with all spells and melee by 1/2/3%, and reduces the chance your Seals can be dispelled by 33/66/100% (Source)
Crusader Strike cooldown is being lowered to 6 seconds. (Source)

Rogues
(2) Poisons now enchant weapons for 1 hour
Fleet Footed increased to 15% speed increase
Deadly Throw traveling speed is being increased significantly, it will reach your target faster and the snare will last one second longer. (Source)
Ruthlessness won't be triggered by Deadly Throw anymore, and Ruthlessness will be changed to only affect melee finishing moves as a whole. (Source)
Blind no longer requires a reagent, is changed to a physical attack, will share the same diminish category as cyclone, and will diminish in PvE as well as PvP. (Source)
Shadowstep can be used at any time (even when you're not stealthed). After the use of Shadowstep threat caused by the next Ambush, Garrote, or Backstab will be reduced by 50%. The cooldown will be increased to 40 seconds. (Source)
Dirty Deeds increases the damage of special attacks by 10%/20% against targets that are below 35% health in addition to its current effect. (Source)

Hunters
(2) Trueshot Aura (Marksmanship) no longer costs mana to cast and will last until cancelled.
(2) Serpent Sting, Immolation Trap and Explosive Trap now all gain additional damage based on 10% of your ranged attack power.
(2) Wyvern Sting (Survival) is now instant cast and has a maximum duration of 10 seconds in PvP.
(1) 20 and 24 Slots ammo pouches have been added (Source)
Arcane Shot (Rank 6+) will now dispel 1 Magic effect in addition to damage (Source)

Engineering
(4) Flying Mount added for Engineers. Regular and Epic version. It will not require any Nether Vortex. (Source)
(4) New Field Repair Bot will repair, buy, sell, like a normal repair bot, but it will also sell all reagents, level 65 arrows and bullets, poison reagents, few types of vials, up to 2 super mana/healing potions, and maybe some scrolls. These are all for sale, with no rep discount, because he’s a robot. (Source)
New Plans - Field Repair Bot: Dropped by Gan'arg Analyzers in Blade's Edge Mountains. (Source)


Enchanting
(2) Duration of Wizard and Mana oils has been increased

Fishing
Fish nodes Tracking may be learned from a journal fished from crates (Source)
New fish added near Karazhan and Zul'Aman (Source)

Cooking
New Daily Quests (Source)
New recipes added for fish found near Karazhan and Zul'Aman. (Source)

Interface
(1) Mailboxes are upgraded to handle up to 12 items per mail. (Source)
(1) Auction House scanning will receive its own API letting you scan the whole AH every 15 minutes with any addon. (Source)
(1) Many new macro inputs as well as druid 'cancelform' becoming an instant like 'dismount'. (Source)


Dernière édition par le Mar 2 Oct - 11:12, édité 4 fois
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Elanor
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Elanor


Nombre de messages : 1210
Age : 52
Localisation : Undercity
Date d'inscription : 18/08/2006

Un aperçu de la 2.3 Empty
MessageSujet: Re: Un aperçu de la 2.3   Un aperçu de la 2.3 EmptyJeu 27 Sep - 2:01

Tin j'avais raté ça aussi Shocked

Citation :
Engineering
New Recipe - Field Repair Bot: Dropped(?) by Gan'arg Analyzers in Blade's Edge Mountains
New Field Repair Bot is able to buy/sell
Flying Mount added for Engineers. Regular and Epic version.
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Hamok

Hamok


Nombre de messages : 416
Age : 41
Date d'inscription : 17/08/2006

Un aperçu de la 2.3 Empty
MessageSujet: Re: Un aperçu de la 2.3   Un aperçu de la 2.3 EmptyJeu 27 Sep - 8:24

wow, joli up pour les druides. Shocked



Citation :
Level 20-60 Quest EXP has been increased, while EXP to Level has been decreased

Ils auraient pu le faire plus tôt ça... Razz




Sacré mise à jour quand même, ça sort quand ?
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Elanor
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Elanor


Nombre de messages : 1210
Age : 52
Localisation : Undercity
Date d'inscription : 18/08/2006

Un aperçu de la 2.3 Empty
MessageSujet: Re: Un aperçu de la 2.3   Un aperçu de la 2.3 EmptyJeu 27 Sep - 11:06

Citation :
Ils auraient pu le faire plus tôt ça... Razz

Hé hé ils le font uniquement pour la sortie de l'extension. Ca va devenir long de monter jusqu'au level max Cool

Citation :
Sacré mise à jour quand même, ça sort quand ?

Jamais assez tôt...
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soleia

soleia


Nombre de messages : 311
Date d'inscription : 17/08/2006

Un aperçu de la 2.3 Empty
MessageSujet: Re: Un aperçu de la 2.3   Un aperçu de la 2.3 EmptyJeu 27 Sep - 12:57

Il y a une chose dont je viens de m'apercevoir aussi: tout n'est pas marqué dans les patch notes (bon mieux vaut tard que jamais hein ^^).

Là par exemple, ils ont supprimé l'acces en solo aux coffres du Mecha pour les Rogues => nerf, nerf, nerf !
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Pieuvre

Pieuvre


Nombre de messages : 904
Localisation : Crypte du Glas
Date d'inscription : 28/08/2006

Un aperçu de la 2.3 Empty
MessageSujet: Re: Un aperçu de la 2.3   Un aperçu de la 2.3 EmptyJeu 27 Sep - 12:59

A vérifier quand même s'il ne s'agit pas d'un bug dû au patch.
Les coffres ont disparu certes, mais n'ont pas été replacés ailleurs. Ce serait quand même un nerf un peu moche pour l'instance.
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shuriel

shuriel


Nombre de messages : 270
Age : 39
Date d'inscription : 30/08/2006

Un aperçu de la 2.3 Empty
MessageSujet: Re: Un aperçu de la 2.3   Un aperçu de la 2.3 EmptyJeu 27 Sep - 14:50

c'est bien fait ^^ l'abus nuit toujours Smile
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Vedrfölnir

Vedrfölnir


Nombre de messages : 107
Date d'inscription : 10/09/2006

Un aperçu de la 2.3 Empty
MessageSujet: Re: Un aperçu de la 2.3   Un aperçu de la 2.3 EmptyJeu 27 Sep - 14:59

arf, Elanor va arrêter de raler (aller, on va bien trouver autre chose pour arranger ça jocolor) et faire plein de dégats <se prépare à activer son reflectogivre>

Un petit truc rigolo pour ce patch (qui sortira probablement dans 6 mois vu le contenu cyclops cyclops cyclops ) : nous autres chouettes auront limite intérêt à dps en équipement soins lol! lol! lol!
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Elanor
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Elanor


Nombre de messages : 1210
Age : 52
Localisation : Undercity
Date d'inscription : 18/08/2006

Un aperçu de la 2.3 Empty
MessageSujet: Re: Un aperçu de la 2.3   Un aperçu de la 2.3 EmptyJeu 27 Sep - 15:23

Vedrfölnir a écrit:
arf, Elanor va arrêter de raler (aller, on va bien trouver autre chose pour arranger ça jocolor)

Faut pas sous-estimer ma capacité d'adaptation Cool

Vedrfölnir a écrit:
et faire plein de dégats <se prépare à activer son reflectogivre>
Oui enfin ça reste à voir...
Cool je commences déjà à râler, rien n'est perdu Twisted Evil

PS: A quand un druide en stuff soins qui dps plus qu'un mage? Wink
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Pieuvre

Pieuvre


Nombre de messages : 904
Localisation : Crypte du Glas
Date d'inscription : 28/08/2006

Un aperçu de la 2.3 Empty
MessageSujet: Re: Un aperçu de la 2.3   Un aperçu de la 2.3 EmptyJeu 27 Sep - 16:07

shuriel a écrit:
c'est bien fait ^^ l'abus nuit toujours Smile

Dans le cas présent, cet "abus" a permis à Soleia de fournir une certaine quantité de gemmes bleues à la Guilde, et pour ma part à faire une large distribution de parchemins (pour l'utilisation quotidienne), de potions (dans l'optique de Karazhan), et de renforcer le stock de composants d'enchantements. Sans compter certains stuffs bleus ou verts distribués lorsque le cas se présentait.

Le joueur allemand qui avait découvert l'astuce et élaboré cette stratégie mérite la reconnaissance de tous les rogues de Warcraft. Cette astuce demandait non seulement de la patience (jamais assuré d'ouvrir un coffre du premier coup, mort assurée à chaque tentative, ce qui signifiait revenir et se replacer à chaque fois), mais aussi de l'organisation (gestion de l'inventaire).

Bravo à lui, il fallait oser.
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Sarg

Sarg


Nombre de messages : 704
Date d'inscription : 27/12/2006

Un aperçu de la 2.3 Empty
MessageSujet: Re: Un aperçu de la 2.3   Un aperçu de la 2.3 EmptyJeu 27 Sep - 18:10

Il semble que le chaman soit à l'honneur de la prochaine mis à jour. cheers
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shuriel

shuriel


Nombre de messages : 270
Age : 39
Date d'inscription : 30/08/2006

Un aperçu de la 2.3 Empty
MessageSujet: Re: Un aperçu de la 2.3   Un aperçu de la 2.3 EmptyVen 28 Sep - 16:27

pieuvre a écrit:
Dans le cas présent, cet "abus" a permis à Soleia de fournir une certaine quantité de gemmes bleues à la Guilde, et pour ma part à faire une large distribution de parchemins (pour l'utilisation quotidienne), de potions (dans l'optique de Karazhan), et de renforcer le stock de composants d'enchantements. Sans compter certains stuffs bleus ou verts distribués lorsque le cas se présentait.


Pour les voleurs de l'harmonium sans aucun doute que c'etait de façon désinteressée ... mais pas pour la majorité des autres rogues malheureusement ... ^^
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Pieuvre

Pieuvre


Nombre de messages : 904
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Un aperçu de la 2.3 Empty
MessageSujet: Re: Un aperçu de la 2.3   Un aperçu de la 2.3 EmptySam 29 Sep - 10:54

Je suis pas pour jeter la pierre sur les "profiteurs" (surtout qu'ici l'astuce relevait de l'ingéniosité du joueur et non la faiblesse du gameplay). Je n'ai aucun scrupule à tirer parti des ressources du jeu, surtout si mon profit n'est pas uniquement individuel (robin hood spirit !). Après, chacun sa conscience évidemment.
Ici je pleure la perte d'une solution qui me permettait, moi qui ai très peu de temps de jeu et des métiers escargots, de produire du stock de guilde tout autant que me rapprocher de l'objectif monture rapide. Je pleure mais je n'ai pas de regret : Blizzard contrôle le jeu, et je me plie aux règles de cet arbitre.

On peut en conclure que Blizzard est réactif, ce qui en fin de compte n'est pas une mauvaise conclusion, je suis d'accord là dessus.

Il aurait cependant été plus élégant de faire part de ce changement officiellement.
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Elanor
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Elanor


Nombre de messages : 1210
Age : 52
Localisation : Undercity
Date d'inscription : 18/08/2006

Un aperçu de la 2.3 Empty
MessageSujet: Re: Un aperçu de la 2.3   Un aperçu de la 2.3 EmptyMar 2 Oct - 11:16

Des changements tout ce qu'il a de plus officieux et hypothétiques pour le paladin (vindicte essentiellement) en 2.3 Wink

Citation :
2.3 Paladin changes
I'm adding this at the end because this is possibly a fake, this post is rumored to be official (and supposed to have been deleted during the weekend shortly after a blue posted it), but I'd say that the fake-o-meter is going as high as 50%. The post was popular on the general forums so ... why not moving it here after all.

The Tier 4, Tier 5, Tier6 and all Gladiator Sets have had their Spell Damage removed and the points have been reinvested in other stats, such as Strength and Critical Strike Rating.
Exorcism mana cost reduced.
Holy Wrath mana cost reduced.
Hammer of Wrath mana cost reduced.
Pursuit of Justice (Retribution) is now 3 ranks and increases movement speed by 5/10/15% and also reduces the chance you'll be hit by spells by 1/2/3%.
The benefits of Improved Seal of the Crusader (Retribution) have now been implemented in the base spell. This talent now gives the benefits of the Sanctified Crusader talent instead.
Sanctified Crusader (Retribution) is renamed to Sanctified Seals, and now increases your chance to critically hit with all spells and melee attacks by 1/2/3% and reduces the chance your Seals will be dispelled by 33/66/100%.
Two-Handed Weapon Specialization (Retribution) now also reduces threat caused while wielding a Two-Handed Weapon by 8/16/25%.
Weapon Expertise(Protection): In addiction to current effect now Increase Paladin Total hit points by 3/6/9/12/15 per level and convert 1/2/3/4/5% of all damage received in mana.
Vengeance (Retribution) duration increased from 15 to 30 seconds and now increases Healing done as well.
Seal of Command (Retribution) now does 85% Weapon Damage, but is no longer affected by Spell damage.
Judgement of Command (Retribution) now does holy damage equal to 25% of your Attack Power and 50% when the target is stunned or disoriented and is no longer affected by Spell Damage.
Crusader Strike (Retribution) cooldown reduced from 10 to 6 seconds and does 110% weapon damage instead of weapon damage plus 40% of your Holy Spell damage.
Vindication (Retribution) frequency and duration increased and now reduces all attributes by 5/10/15%.
New Spell - Blessing of Defiance - Greatly increase Paladin's block value. Detail Coming Soon
New Spell - Seal Of Protection -5 minutes cooldown Temporarily increase total Paladin Hit Points.Unleashing this Seal's will judge an enemy,decreasing all damage done by judged target.

J'en ai profité pour mettre à jour la liste officielle des changement dans mon premier post...
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Vedrfölnir

Vedrfölnir


Nombre de messages : 107
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Un aperçu de la 2.3 Empty
MessageSujet: Re: Un aperçu de la 2.3   Un aperçu de la 2.3 EmptyMar 2 Oct - 12:09

Si ça se confirme, c'est tout simplement monstrueux !!! Very Happy Very Happy

Dire que nous autres druides allons devoir partager le pouvoir absolu avec les palatanks.... tout se perd....

<pars chercher une recette de gnome farci aux oreilles d'elfes et affute sa dague>
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Elanor
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Un aperçu de la 2.3 Empty
MessageSujet: Re: Un aperçu de la 2.3   Un aperçu de la 2.3 EmptyMer 3 Oct - 20:07

Petite annonce sur la monture...

Citation :
La prochaine monture volante sera en effet un Hippoggriffe rapide, qui aura la même vitesse que les griffons et coursiers du vent rapides.

Vu dans http://forums.wow-europe.com/thread.html?topicId=1016194195&sid=2
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Elanor
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Un aperçu de la 2.3 Empty
MessageSujet: Re: Un aperçu de la 2.3   Un aperçu de la 2.3 EmptyJeu 4 Oct - 14:52

Other changes:

Citation :
Spell damage bonus on +healing (2.3)
It will affect everything, items, enchants, gems.
Quote from: Drysc (Source)
It includes enchants, gems, and all other items. The only exceptions are temporary buffs, and some BC leveling greens with "of the..." stats, and some Zul'Gurub items, as there is a current limitation on how many different stats can be distributed on an item, which we're working to extend for the future.

Fury/Arms Warrior tanking changes (2.3)
I guess it will make tons of warriors (and groups) happy.
Quote from: Bornakk (Source)
While we don't currently plan to add new healer options, we plan to make the Death Knight a viable tanking option and changes are coming to Warriors soon that should allow Arms/Fury warriors to be more viable tanks.
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Elanor


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Un aperçu de la 2.3 Empty
MessageSujet: Re: Un aperçu de la 2.3   Un aperçu de la 2.3 EmptyLun 8 Oct - 16:17

Gros changements sur la progression d'expérience:

Varenas a écrit:
As many of you already know we've been working on changes designed to improve various aspects of leveling for those making their way to level 60. These improvements, available in patch 2.3 will come in many forms and should significantly contribute to a more fluid and enjoyable leveling experience .

The first notable change was to simply reduce the amount of experience needed each level by approximately 15% between levels 20 and 60. Please note that when the patch is released, characters affected by this change will remain at their current level percentage. For example, if a character had exactly 50% of the current level's total experience before this change went into effect, the character would still have exactly 50% of the current level's total experience; only now fewer points would be needed to level.

Questing plays a very large role in World of Warcraft, especially while leveling and we felt that improvements to this front were necessary as well. Experience gained for completing quests (on average) between levels 30 and 60 is being increased. The increase becomes more substantial as you make your way towards 60. Additionally, many outdoor elite mobs will become non-elites, making many quests which were previously too difficult or required a group much easier and offer the same rewards (in some cases better!). A good example of this change would be Stromgarde Keep in Arathi Highlands, which will become a solo friendly environment when patch 2.3 goes live.

We've also added approximately 60 new quests in Dustwallow Marsh. This should help players who find themselves lacking quests in the 30-40 range. The Steamwheedle Cartel is building the new town of Mudsprocket in south-west Dustwallow Marsh, so you'll have to wait until construction is complete to learn more about these changes.

We're making other improvements to pre-bc leveling dungeons that players will likely find most agreeable. The level range for most every dungeon is being adjusted so that there is a much smaller range between the level of mobs found early in the dungeon to those found towards the end. For example, Shadowfang Keep is currently designed for levels 18-25 which means that right now, players who are towards the bottom of that range (18) will find it nearly impossible to complete the dungeon, while players towards the top of the range (25) will find most of the dungeon trivial. Using our new model (similar to what you'll notice with Burning Crusade leveling dungeons), Shadowfang Keep is being retuned for levels 18-21.

We also want to make running a leveling up dungeon more worth while. In addition to increasing quest experience for dungeon quests, we're also upgrading all pre-bc dungeon boss drops to blue quality items. Some examples are listed below:

Ragefire Chasm
Robe of Evocation old: +3 Stamina, + 4 Intelligence
Robe of Evocation new: +4 Stamina, +5 Intelligence, and +5 Spell Critical Strike Rating

Deadmines
Smite's Reaver old: +2 Strength, +1 Stamina, +1 Spirit, 11.1 dps
Smite's Reaver new: +2 Strength, +3 Stamina, +2 Hit Rating, 14.5 dps

Shadowfang Keep
Robes of Arugal old: +3 Agility, +5 Stamina, +9 Intelligence, +10 Spirit
Robes of Arugal new: +3 Spirit, +5 Stamina, +9 Intelligence, +12 Spell Damage

As you can see there is much in-store for the next major content patch, particularly a number of changes designed to benefit players who are leveling a character. Though we've given you a few examples of the things to come, we think everyone will pleasantly surprised when they see the full extent of the changes discussed above.
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MessageSujet: Re: Un aperçu de la 2.3   Un aperçu de la 2.3 EmptyMar 9 Oct - 0:23

Shocked
Alors, faut-il continuer les rerolls < 60 ou attendre et jouer les 60+ jusqu'au patch 2.3 ?
scratch
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Un aperçu de la 2.3 Empty
MessageSujet: Re: Un aperçu de la 2.3   Un aperçu de la 2.3 EmptyMar 9 Oct - 10:31

Tu fais les quêtes avant la 2.3, tu les valide après Wink

Mais bon ça risque de prendre au moins quelques semaines donc.. Cool
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Un aperçu de la 2.3 Empty
MessageSujet: Re: Un aperçu de la 2.3   Un aperçu de la 2.3 EmptyLun 15 Oct - 12:48

Les derniers patches notes (actuellement sur les PTR): http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html

Entre autres:

Citation :
Client spell cast requests are now sent to the server even if your player is already casting another spell. This eliminates the need for /stopcasting in macros to compensate for latency.

Vendor Discounts: All vendors with an associate faction now give discounts at all levels above neutral.
Friendly: 5% discount
Honored: 10% discount
Revered: 15% discount
Exalted: 20% discount

Elite mobs outside of pre-Burning Crusade dungeons have been changed to non-elite.
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Sarg

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Un aperçu de la 2.3 Empty
MessageSujet: Re: Un aperçu de la 2.3   Un aperçu de la 2.3 EmptyLun 15 Oct - 13:41

Cliquez pour le patchnotes FR


Dernière édition par le Ven 26 Oct - 23:54, édité 1 fois
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Un aperçu de la 2.3 Empty
MessageSujet: Re: Un aperçu de la 2.3   Un aperçu de la 2.3 EmptyLun 15 Oct - 17:02

Pour moi-même, je mets les compos pour faire la monture d'ingé ;oP

Citation :
Here is a link to a vid: https://www.youtube.com/watch?v=gCtNY76BBZk

Here is a link to pictures: http://www.mmo-champion.com/images/news/2007/october/engineemount.jpg

----------------
Non-epic Flying Machine:(skill 350, level 70) will consist of:
2 adamantite frame
-8 Adamantite Bar (16 Adamanite Ore)
-2 Primal Earth (20 Motes of Earth)
30 fel iron bar (60 Fel Iron Ore)
8 handful of fel iron bolts
-8 Fel Iron Bars (16 Fel Iron Ore)
8 star wood (sold by enchanting suppliers)
1 fel iron toolbox-1 Fel Iron Casing (3 Fel Iron Bars or 6 Fel Iron Ore)
-5 Fel Iron Bar (10 Fel Iron Ore)
-2 Handful of Iron Bolts (2 Fel Iron Bars or 4 Fel Iron Ore)
4 elemental seaforium charge
-2 Elemental Blasting Powder
--2 Mote of Fire
--4 Mote of Earth
-1 Fel Iron Casing (3 Fel Iron Bars or 6 Fel Iron Ore)
-1 Handful of Iron Bolts (1 Fel Iron Bars or 2 Fel Iron Ore)

Raw Mats Needed for non-epic:
x16 Adamantite Ore
x104 Fel Iron Ore
x2 Primal Earths
x4 Mote of Earth
x2 Mote of Fire
x8 Starwood (sold by enchanting Supplier)

----------------
Turbo-Charged Flying Machine:(skill 375, level 70) will consist of:
1 flying machine control (the non-epic version)
8 Khorium power core
-24 Khorium Bar (or 48 Khorium Ore)
-8 Primal Fires
8 felsteel stabilizer
-16 Felsteel Bar
--48x Fel Iron Bar (96 Fel Iron Ore)
--32x Eternium Bar (64 Eternium Ore)
1 hula girl doll (sold by grifftah)

Raw Mats Needed: for epic
x96 Fel Iron Ore
x64 Eternium Ore
x48 Khorium Ore
x8 Primal Fires
x1 Hula Girl Doll

----------------
TOTAL MATS:
48 Khor Ore
64 Eterium Ore
16 Adam Ore
192 Fel Ore
8 Primal Fire
2 Primal Earth
1 Mote of Fire
2 Mote of Earth
8 Star Wood (TBC Enchanting Vendors; est: 3.60g)
1 Hulagirl Doll (Shady Vendor, Lower City<Shat>; 100g)

Faut juste que je trouves un moyen économique de monter à 375 What a Face
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Vedrfölnir

Vedrfölnir


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Un aperçu de la 2.3 Empty
MessageSujet: Re: Un aperçu de la 2.3   Un aperçu de la 2.3 EmptyLun 15 Oct - 18:06

Merci pour le post des compos, je rêve d'un petit avion inutile alien

PS pour Ela: je crois que les notions d'"ingénierie" et "économie" sont incompatibles pour monter (commence à faire un stock de pierres d'aube, à partir de 370, c'est la seule chose qui fasse monter geek )
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Elanor


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Date d'inscription : 18/08/2006

Un aperçu de la 2.3 Empty
MessageSujet: Re: Un aperçu de la 2.3   Un aperçu de la 2.3 EmptyLun 15 Oct - 20:53

Erf le souci c'est que j'ai pas le plan pour la lunette ^^'
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